You are Zeke Tallahassee, hapless space miner in the wrong place at the wrong time. Swipe on your touchscreen to move Zeke through an ever changing labyrinth all while being chased by a blood-thirsty, gigantic space Worm.
Our goal with this game was to create a control scheme for platformers that made sense for touch screens. We did this by adopting a gestural control scheme, rather than using clunky on-screen buttons, creating a tense, platforming experience actually designed for the device the game was being played on.
We also explored potential for a shared multiplayer experience that used iPhones as controllers when we ran a special four-person version of the game at the Gowanus Loft.
This was also my game with procedural level design. A detailed description of how the cave of Worm Run are created can be found here.