Created as my first year final project at Parsons, Sound Balls is a non-traditional method of sound generation that blends digital and analog elements in the form of a new audio toy. By manipulating a set of smart balls, users convert real world action into a fluid sound-scape that affords play and exploration. The system as a whole has two unique modes of interaction: Free Form and Singing Bowl, and users learn the rules of these systems while interacting with the balls. The balls themselves have unique attributes in both their hardware and the way the information from them is converted into sound. The information is gathered from each ball by an implanted micro-controller and sent wirelessly to a computer where it is interpreted in order to create the sound.